Package com.deco2800.game.rendering
Interface Renderable
- All Superinterfaces:
Comparable<Renderable>
- All Known Implementing Classes:
AchievementInterface,AchievementPopupComponent,AchievementProgressBar,AnimationRenderComponent,ArtefactShopDisplay,BuildingShopDisplay,DayNightClockComponent,epilogueDisplay,EpilogueLayover,EquipmentsShopDisplay,FirstNightDisplay,GameAreaDisplay,GuidebookDisplay,GuidebookExitDisplay,HealthBarComponent,InventoryDisplay,loader,LoadingDisplay,MainGameBuildingInterface,MainGameExitDisplay,MainGameInterface,MainGameNpcInterface,MainGameTutorials,MainMenuDisplay,PerformanceDisplay,PlayerStatsDisplay,prologueDisplay,RenderComponent,SettingsMenuDisplay,ShopInterface,TerminalDisplay,TerrainComponent,TextureRenderComponent,UIComponent
Can be rendered onto the screen given a Sprite batch.
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Method Summary
Methods inherited from interface java.lang.Comparable
compareTo
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Method Details
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render
void render(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Render the renderable. Should be called only by the renderer, not manually.- Parameters:
batch- Batch to render to.
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getZIndex
float getZIndex()Z index controls rendering order within a layer. Higher Z index is drawn on top.- Returns:
- Z index
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getLayer
int getLayer()Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Returns:
- layer
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