Class PlayerStatsDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class PlayerStatsDisplay extends UIComponent
A ui component for displaying player stats, e.g. health.
  • Constructor Details

    • PlayerStatsDisplay

      public PlayerStatsDisplay()
  • Method Details

    • create

      public void create()
      Creates reusable ui styles and adds actors to the stage.
      Overrides:
      create in class UIComponent
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • updateCrystalHealthUI

      public void updateCrystalHealthUI(int health)
    • updateItems

      public static void updateItems()
    • updateResourceAmount

      public void updateResourceAmount()
    • updateStoneCountUI

      public static void updateStoneCountUI()
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent