Class PlayerStatsDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.player.PlayerStatsDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A ui component for displaying player stats, e.g. health.
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates reusable ui styles and adds actors to the stage.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
updateCrystalHealthUI
(int health) static void
void
static void
Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getSkin, getZIndex
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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PlayerStatsDisplay
public PlayerStatsDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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updateCrystalHealthUI
public void updateCrystalHealthUI(int health) -
updateItems
public static void updateItems() -
updateResourceAmount
public void updateResourceAmount() -
updateStoneCountUI
public static void updateStoneCountUI() -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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