Package com.deco2800.game.rendering
Class TextureRenderComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.rendering.TextureRenderComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Render a static texture.
-
Field Summary
-
Constructor Summary
ConstructorsConstructorDescriptionTextureRenderComponent
(com.badlogic.gdx.graphics.Texture texture) TextureRenderComponent
(String texturePath) -
Method Summary
Modifier and TypeMethodDescriptionprotected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.graphics.Texture
Gets the texture of a texture componentvoid
Scale the entity to a width of 1 and a height matching the texture's ratioMethods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, create, dispose, getLayer, getZIndex, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
-
Constructor Details
-
TextureRenderComponent
- Parameters:
texturePath
- Internal path of static texture to render. Will be scaled to the entity's scale.
-
TextureRenderComponent
public TextureRenderComponent(com.badlogic.gdx.graphics.Texture texture) - Parameters:
texture
- Static texture to render. Will be scaled to the entity's scale.
-
-
Method Details
-
scaleEntity
public void scaleEntity()Scale the entity to a width of 1 and a height matching the texture's ratio -
getTexturePath
-
getTexture
public com.badlogic.gdx.graphics.Texture getTexture()Gets the texture of a texture component- Returns:
- texture of the texture component
-
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-