All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class loader extends UIComponent
  • Constructor Details

    • loader

      public loader()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • getLoadDisplay

      public com.badlogic.gdx.scenes.scene2d.ui.Table getLoadDisplay()
    • loadUpdate

      public void loadUpdate()
    • displayLoadScreen

      public com.badlogic.gdx.scenes.scene2d.ui.Table displayLoadScreen()
    • updateLoadingStat

      public void updateLoadingStat(float loadProgress)
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent