Class GuidebookDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.Guidebook.GuidebookDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
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Field Summary
FieldsFields inherited from class com.deco2800.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.com.badlogic.gdx.scenes.scene2d.ui.Table[]Displays the guidebook according to the state defined in GuidebookDisplay.bookStatusvoiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.Formats a String based on the maximum number of character required per line and places a newline character (i.e., \n) in between line blocks of total character counter less than or equal to the provided number per linecom.badlogic.gdx.scenes.scene2d.ui.Table[]floatZ index controls rendering order within a layer.static com.badlogic.gdx.scenes.scene2d.ui.LabelMethods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getSkinMethods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.deco2800.game.rendering.Renderable
render
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Field Details
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bookStatus
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MAX_PAGES
public static final int MAX_PAGES -
currentPage
public static int currentPage
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Constructor Details
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GuidebookDisplay
public GuidebookDisplay()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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getGuidebook
public com.badlogic.gdx.scenes.scene2d.ui.Table[] getGuidebook() -
displayBook
public com.badlogic.gdx.scenes.scene2d.ui.Table[] displayBook()Displays the guidebook according to the state defined in GuidebookDisplay.bookStatus -
format
Formats a String based on the maximum number of character required per line and places a newline character (i.e., \n) in between line blocks of total character counter less than or equal to the provided number per line- Parameters:
labelContent- : the string to formatnumberPerLine- : the maximum character count per line- Returns:
- a formatted string as per the description above.
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:RenderableZ index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndexin interfaceRenderable- Overrides:
getZIndexin classUIComponent- Returns:
- Z index
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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textLabel
public static com.badlogic.gdx.scenes.scene2d.ui.Label textLabel(String text, int textColour, float fontSize)
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