Class GuidebookDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class GuidebookDisplay extends UIComponent
  • Field Details

    • bookStatus

      public static GuidebookStatus bookStatus
    • MAX_PAGES

      public static final int MAX_PAGES
    • currentPage

      public static int currentPage
  • Constructor Details

    • GuidebookDisplay

      public GuidebookDisplay()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • getGuidebook

      public com.badlogic.gdx.scenes.scene2d.ui.Table[] getGuidebook()
    • displayBook

      public com.badlogic.gdx.scenes.scene2d.ui.Table[] displayBook()
      Displays the guidebook according to the state defined in GuidebookDisplay.bookStatus
    • format

      public String format(String labelContent, int numberPerLine)
      Formats a String based on the maximum number of character required per line and places a newline character (i.e., \n) in between line blocks of total character counter less than or equal to the provided number per line
      Parameters:
      labelContent - : the string to format
      numberPerLine - : the maximum character count per line
      Returns:
      a formatted string as per the description above.
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • getZIndex

      public float getZIndex()
      Description copied from interface: Renderable
      Z index controls rendering order within a layer. Higher Z index is drawn on top.
      Specified by:
      getZIndex in interface Renderable
      Overrides:
      getZIndex in class UIComponent
      Returns:
      Z index
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent
    • textLabel

      public static com.badlogic.gdx.scenes.scene2d.ui.Label textLabel(String text, int textColour, float fontSize)