Class GuidebookDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.Guidebook.GuidebookDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
FieldsFields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.com.badlogic.gdx.scenes.scene2d.ui.Table[]
Displays the guidebook according to the state defined in GuidebookDisplay.bookStatusvoid
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.Formats a String based on the maximum number of character required per line and places a newline character (i.e., \n) in between line blocks of total character counter less than or equal to the provided number per linecom.badlogic.gdx.scenes.scene2d.ui.Table[]
float
Z index controls rendering order within a layer.static com.badlogic.gdx.scenes.scene2d.ui.Label
Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getSkin
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Field Details
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bookStatus
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MAX_PAGES
public static final int MAX_PAGES -
currentPage
public static int currentPage
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Constructor Details
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GuidebookDisplay
public GuidebookDisplay()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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getGuidebook
public com.badlogic.gdx.scenes.scene2d.ui.Table[] getGuidebook() -
displayBook
public com.badlogic.gdx.scenes.scene2d.ui.Table[] displayBook()Displays the guidebook according to the state defined in GuidebookDisplay.bookStatus -
format
Formats a String based on the maximum number of character required per line and places a newline character (i.e., \n) in between line blocks of total character counter less than or equal to the provided number per line- Parameters:
labelContent
- : the string to formatnumberPerLine
- : the maximum character count per line- Returns:
- a formatted string as per the description above.
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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textLabel
public static com.badlogic.gdx.scenes.scene2d.ui.Label textLabel(String text, int textColour, float fontSize)
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