Class MainGameBuildingInterface
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.maingame.MainGameBuildingInterface
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.floatZ index controls rendering order within a layer.booleancom.badlogic.gdx.scenes.scene2d.ui.TablemakeCrystalNoti(Boolean value) Create Crystal Notification when Crystal has reached max levelcom.badlogic.gdx.scenes.scene2d.ui.TablemakeCrystalPopUp(Boolean value, float x, float y) Create Crystal Upgrade Pop Upcom.badlogic.gdx.scenes.scene2d.ui.TablemakeUIPopUp(Boolean value, float x, float y, com.badlogic.gdx.math.GridPoint2 entityCords, String structureName) Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getSkinMethods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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MainGameBuildingInterface
public MainGameBuildingInterface()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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addActors
public void addActors() -
makeUIPopUp
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makeCrystalPopUp
Create Crystal Upgrade Pop Up- Parameters:
value- visibility value of Pop Upx- x coordinate of Crystaly- y coordinate of Crystal
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makeCrystalNoti
Create Crystal Notification when Crystal has reached max level- Parameters:
value- visibility value of Pop Up
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isVisible
public boolean isVisible() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:RenderableZ index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndexin interfaceRenderable- Overrides:
getZIndexin classUIComponent- Returns:
- Z index
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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