Class MainGameBuildingInterface
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.maingame.MainGameBuildingInterface
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
Z index controls rendering order within a layer.boolean
com.badlogic.gdx.scenes.scene2d.ui.Table
makeCrystalNoti
(Boolean value) Create Crystal Notification when Crystal has reached max levelcom.badlogic.gdx.scenes.scene2d.ui.Table
makeCrystalPopUp
(Boolean value, float x, float y) Create Crystal Upgrade Pop Upcom.badlogic.gdx.scenes.scene2d.ui.Table
makeUIPopUp
(Boolean value, float x, float y, com.badlogic.gdx.math.GridPoint2 entityCords, String structureName) Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getSkin
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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MainGameBuildingInterface
public MainGameBuildingInterface()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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addActors
public void addActors() -
makeUIPopUp
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makeCrystalPopUp
Create Crystal Upgrade Pop Up- Parameters:
value
- visibility value of Pop Upx
- x coordinate of Crystaly
- y coordinate of Crystal
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makeCrystalNoti
Create Crystal Notification when Crystal has reached max level- Parameters:
value
- visibility value of Pop Up
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isVisible
public boolean isVisible() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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