Class Hierarchy
- java.lang.Object
- com.deco2800.game.components.Component
- com.deco2800.game.components.player.AddToInventoryComponent
- com.deco2800.game.components.player.ClueItemComponent
- com.deco2800.game.components.player.ConsumeableItemComponent
- com.deco2800.game.components.player.FistAttackComponent
- com.deco2800.game.components.player.GunAttackComponent
- com.deco2800.game.input.InputComponent (implements com.badlogic.gdx.input.GestureDetector.GestureListener, com.badlogic.gdx.InputProcessor)
- com.deco2800.game.components.player.KeyboardPlayerInputComponent
- com.deco2800.game.components.player.TouchPlayerInputComponent
- com.deco2800.game.components.player.InventoryComponent (implements com.deco2800.game.components.player.entity.Inventory)
- com.deco2800.game.components.player.KnifeAttackComponent
- com.deco2800.game.components.player.PlayerActions
- com.deco2800.game.components.player.PlayerAnimationController
- com.deco2800.game.rendering.RenderComponent (implements com.badlogic.gdx.utils.Disposable, com.deco2800.game.rendering.Renderable)
- com.deco2800.game.ui.UIComponent (implements com.deco2800.game.rendering.Renderable)
- com.deco2800.game.components.player.DamageFlashDisplayComponent
- com.deco2800.game.components.player.InventoryDisplayComponent
- com.deco2800.game.components.player.PlayerProfileDisplay
- com.deco2800.game.components.player.PlayerStatsDisplay
- com.deco2800.game.components.player.SaveGameDisplay
- com.deco2800.game.ui.UIComponent (implements com.deco2800.game.rendering.Renderable)
- com.deco2800.game.components.player.SwitchComponent
- com.deco2800.game.components.player.ToolComponent
- com.deco2800.game.components.Component