Class ConsumeableItemComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.player.ConsumeableItemComponent
Used to determine if object is consumable
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionConsumeableItemComponent(float timeIncrease) Create a component which is used to increase the time - 
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.floatMethods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update 
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Constructor Details
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ConsumeableItemComponent
public ConsumeableItemComponent(float timeIncrease) Create a component which is used to increase the time- Parameters:
 timeIncrease- The physics layer of the target's collider.
 
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. - 
increaseTime
public float increaseTime() 
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