Class GunAttackComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.player.GunAttackComponent
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
attackStatus
(boolean status) void
create()
Called when the entity is created and registered.Methods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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GunAttackComponent
public GunAttackComponent(float knockbackForce)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
attackStatus
public void attackStatus(boolean status)
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