Class InventoryDisplayComponent

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class InventoryDisplayComponent extends UIComponent
  • Field Details

    • guiltLevel

      public int guiltLevel
  • Constructor Details

  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • useItem

      @Deprecated public void useItem(Entity i, Integer key)
      Deprecated.
    • consumeTopup

      public boolean consumeTopup()
    • useItem

      public void useItem(int id)
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • consumeTimeItem

      public void consumeTimeItem(Entity i, int key)
    • consumeClueItem

      public void consumeClueItem(Entity i, int key)
    • destroyInventory

      public void destroyInventory()