Package com.deco2800.game
Class GdxGame
java.lang.Object
com.badlogic.gdx.Game
com.deco2800.game.GdxGame
- All Implemented Interfaces:
com.badlogic.gdx.ApplicationListener
public class GdxGame
extends com.badlogic.gdx.Game
Entry point of the non-platform-specific game logic. Controls which screen is currently running.
The current screen triggers transitions to other screens. This works similarly to a finite state
machine (See the State Pattern).
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Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from class com.badlogic.gdx.Game
screen -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()voiddispose()voidexit()Exit the game.voidsetGameTime(float theTime) voidsetScreen(GdxGame.ScreenType screenType) Sets the game's screen to a new screen of the provided type.Methods inherited from class com.badlogic.gdx.Game
getScreen, pause, render, resize, resume, setScreen
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Field Details
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stopGame
public boolean stopGame -
theGameScreen
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gameTimeVar
public float gameTimeVar
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Constructor Details
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GdxGame
public GdxGame()
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Method Details
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create
public void create() -
setScreen
Sets the game's screen to a new screen of the provided type.- Parameters:
screenType- screen type
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dispose
public void dispose()- Specified by:
disposein interfacecom.badlogic.gdx.ApplicationListener- Overrides:
disposein classcom.badlogic.gdx.Game
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exit
public void exit()Exit the game. -
setGameTime
public void setGameTime(float theTime)
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