Class MainGameScreen

java.lang.Object
com.badlogic.gdx.ScreenAdapter
com.deco2800.game.screens.MainGameScreen
All Implemented Interfaces:
com.badlogic.gdx.Screen

public class MainGameScreen extends com.badlogic.gdx.ScreenAdapter
The game screen containing the main game.

Details on libGDX screens: https://happycoding.io/tutorials/libgdx/game-screens

  • Constructor Details

    • MainGameScreen

      public MainGameScreen(GdxGame game, boolean stop, float gameTime)
  • Method Details

    • render

      public void render(float delta)
      Specified by:
      render in interface com.badlogic.gdx.Screen
      Overrides:
      render in class com.badlogic.gdx.ScreenAdapter
    • resize

      public void resize(int width, int height)
      Specified by:
      resize in interface com.badlogic.gdx.Screen
      Overrides:
      resize in class com.badlogic.gdx.ScreenAdapter
    • pause

      public void pause()
      Specified by:
      pause in interface com.badlogic.gdx.Screen
      Overrides:
      pause in class com.badlogic.gdx.ScreenAdapter
    • resume

      public void resume()
      Specified by:
      resume in interface com.badlogic.gdx.Screen
      Overrides:
      resume in class com.badlogic.gdx.ScreenAdapter
    • dispose

      public void dispose()
      Specified by:
      dispose in interface com.badlogic.gdx.Screen
      Overrides:
      dispose in class com.badlogic.gdx.ScreenAdapter
    • getGame

      public GdxGame getGame()
    • switchLevel

      public void switchLevel()
    • changeStatus

      public void changeStatus()
    • changeStatus2

      public void changeStatus2()
    • setterForCountDown

      public void setterForCountDown()
    • getStatus

      public boolean getStatus()