Package com.deco2800.game.components.npc
Class BossAnimationController
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.npc.BossAnimationController
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
startAnimation
(Entity target) starts animation, facing the boss in the direction of its target (usually crystal)Methods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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BossAnimationController
public BossAnimationController()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
startAnimation
starts animation, facing the boss in the direction of its target (usually crystal)- Parameters:
target
- the target to face
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