Package com.deco2800.game.rendering
Class BackgroundRenderComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.rendering.BackgroundRenderComponent
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class BackgroundRenderComponent extends RenderComponent
Render the background texture.
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Field Summary
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Constructor Summary
Constructors Constructor Description BackgroundRenderComponent(java.lang.String texturePath)
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Method Summary
Modifier and Type Method Description void
create()
Called when the entity is created and registered.void
draw(SpriteBatch batch)
Draw the renderable.int
getLayer()
Layer to be rendered in.float
getZIndex()
Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex.void
setHorizontal(float x)
Set the horizontal start point for the background texturevoid
setVertical(float y)
Set the vertical start point for the background textureMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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BackgroundRenderComponent
public BackgroundRenderComponent(java.lang.String texturePath)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classRenderComponent
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draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getLayer
public int getLayer()Description copied from interface:Renderable
Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayer
in interfaceRenderable
- Overrides:
getLayer
in classRenderComponent
- Returns:
- layer
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getZIndex
public float getZIndex()Description copied from class:RenderComponent
Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex. If zIndex is not set originally, then The smaller the Y value, the higher the Z index, so that closer entities are drawn in front. If zIndex has been set, zIndex will not change.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classRenderComponent
- Returns:
- The drawing priority of the current entity
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setHorizontal
public void setHorizontal(float x)Set the horizontal start point for the background texture- Parameters:
x
- horizontal value
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setVertical
public void setVertical(float y)Set the vertical start point for the background texture- Parameters:
y
- vertical value
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