Class BackgroundRenderComponent

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.rendering.BackgroundRenderComponent
All Implemented Interfaces:
Disposable, Renderable, java.lang.Comparable<Renderable>

public class BackgroundRenderComponent
extends RenderComponent
Render the background texture.
  • Constructor Details

  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class RenderComponent
    • draw

      public void draw​(SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • getLayer

      public int getLayer()
      Description copied from interface: Renderable
      Layer to be rendered in. Higher layers will be rendered on top of lower layers.
      Specified by:
      getLayer in interface Renderable
      Overrides:
      getLayer in class RenderComponent
      Returns:
      layer
    • getZIndex

      public float getZIndex()
      Description copied from class: RenderComponent
      Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex. If zIndex is not set originally, then The smaller the Y value, the higher the Z index, so that closer entities are drawn in front. If zIndex has been set, zIndex will not change.
      Specified by:
      getZIndex in interface Renderable
      Overrides:
      getZIndex in class RenderComponent
      Returns:
      The drawing priority of the current entity
    • setHorizontal

      public void setHorizontal​(float x)
      Set the horizontal start point for the background texture
      Parameters:
      x - horizontal value
    • setVertical

      public void setVertical​(float y)
      Set the vertical start point for the background texture
      Parameters:
      y - vertical value