Package com.deco2800.game.rendering
Class BackgroundRenderComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.rendering.BackgroundRenderComponent
- All Implemented Interfaces:
Disposable,Renderable,java.lang.Comparable<Renderable>
public class BackgroundRenderComponent extends RenderComponent
Render the background texture.
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Field Summary
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Constructor Summary
Constructors Constructor Description BackgroundRenderComponent(java.lang.String texturePath) -
Method Summary
Modifier and Type Method Description voidcreate()Called when the entity is created and registered.voiddraw(SpriteBatch batch)Draw the renderable.intgetLayer()Layer to be rendered in.floatgetZIndex()Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex.voidsetHorizontal(float x)Set the horizontal start point for the background texturevoidsetVertical(float y)Set the vertical start point for the background textureMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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BackgroundRenderComponent
public BackgroundRenderComponent(java.lang.String texturePath)
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classRenderComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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getLayer
public int getLayer()Description copied from interface:RenderableLayer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayerin interfaceRenderable- Overrides:
getLayerin classRenderComponent- Returns:
- layer
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getZIndex
public float getZIndex()Description copied from class:RenderComponentSet the zIndex of the entity according to the y coordinate of the entity and the original zIndex. If zIndex is not set originally, then The smaller the Y value, the higher the Z index, so that closer entities are drawn in front. If zIndex has been set, zIndex will not change.- Specified by:
getZIndexin interfaceRenderable- Overrides:
getZIndexin classRenderComponent- Returns:
- The drawing priority of the current entity
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setHorizontal
public void setHorizontal(float x)Set the horizontal start point for the background texture- Parameters:
x- horizontal value
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setVertical
public void setVertical(float y)Set the vertical start point for the background texture- Parameters:
y- vertical value
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