Class UnlockedAttiresDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.player.UnlockedAttiresDisplay
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class UnlockedAttiresDisplay extends UIComponent
A UI component to display unlocked attires and the achievements needed to unlock attires
-
Field Summary
Fields Modifier and Type Field Description java.lang.String
attireType
-
Constructor Summary
Constructors Constructor Description UnlockedAttiresDisplay(GdxGame game, int goldAchievements)
-
Method Summary
Modifier and Type Method Description void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.protected void
draw(SpriteBatch batch)
Draw the renderable.static ImageButton
getImageButton(Dialog dialog)
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
-
Field Details
-
attireType
public java.lang.String attireType
-
-
Constructor Details
-
Method Details
-
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
-
draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classRenderComponent
-
getImageButton
-