Class GdxGame

java.lang.Object
com.badlogic.gdx.Game
com.deco2800.game.GdxGame
All Implemented Interfaces:
ApplicationListener

public class GdxGame
extends Game
Entry point of the non-platform-specific game logic. Controls which screen is currently running. The current screen triggers transitions to other screens. This works similarly to a finite state machine (See the State Pattern).
  • Nested Class Summary

    Nested Classes 
    Modifier and Type Class Description
    static class  GdxGame.ScreenType  
  • Field Summary

    Fields inherited from class com.badlogic.gdx.Game

    screen
  • Constructor Summary

    Constructors 
    Constructor Description
    GdxGame()  
  • Method Summary

    Modifier and Type Method Description
    void create()  
    void dispose()  
    void exit()
    Exit the game.
    void setScreen​(GdxGame.ScreenType screenType)
    Sets the game's screen to a new screen of the provided type.

    Methods inherited from class com.badlogic.gdx.Game

    getScreen, pause, render, resize, resume, setScreen

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait