Class PropsShopDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.items.PropsShopDisplay
- All Implemented Interfaces:
 Disposable,Renderable,java.lang.Comparable<Renderable>
public class PropsShopDisplay extends UIComponent
A ui component for displaying the props shop.
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Field Summary
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Constructor Summary
Constructors Constructor Description PropsShopDisplay(GdxGame game) - 
Method Summary
Modifier and Type Method Description voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.protected voiddraw(SpriteBatch batch)Draw the renderable.voidupdate()Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate 
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Constructor Details
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
 createin classUIComponent
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update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. - 
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classRenderComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
 
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