Class PropStoreDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.items.PropStoreDisplay
- All Implemented Interfaces:
 Disposable,Renderable,java.lang.Comparable<Renderable>
public class PropStoreDisplay extends UIComponent
A ui component for displaying the props shop.
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Field Summary
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Constructor Summary
Constructors Constructor Description PropStoreDisplay(GdxGame game) - 
Method Summary
Modifier and Type Method Description voidcreate()Called when the entity is created and registered.protected voiddraw(SpriteBatch batch)Draw the renderable.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update 
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Constructor Details
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
 createin classUIComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
 
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