Class GameOverDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.gameover.GameOverDisplay
- All Implemented Interfaces:
 Disposable,Renderable,java.lang.Comparable<Renderable>
public class GameOverDisplay extends UIComponent
Settings menu display and logic. If you bork the settings, they can be changed manually in
 DECO2800Game/settings.json under your home directory (This is C:/users/[username] on Windows).
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Field Summary
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Constructor Summary
Constructors Constructor Description GameOverDisplay(GdxGame game) - 
Method Summary
Modifier and Type Method Description voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.protected voiddraw(SpriteBatch batch)Draw the renderable.voidsetDistance(double distance)voidsetPoints(double points)Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update 
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Constructor Details
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
 createin classUIComponent
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classRenderComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
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setPoints
public void setPoints(double points) - 
setDistance
public void setDistance(double distance) 
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