Class GameOverDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.gameover.GameOverDisplay
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class GameOverDisplay extends UIComponent
Settings menu display and logic. If you bork the settings, they can be changed manually in
DECO2800Game/settings.json under your home directory (This is C:/users/[username] on Windows).
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Field Summary
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Constructor Summary
Constructors Constructor Description GameOverDisplay(GdxGame game)
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Method Summary
Modifier and Type Method Description void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.protected void
draw(SpriteBatch batch)
Draw the renderable.void
setDistance(double distance)
void
setPoints(double points)
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classRenderComponent
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draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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setPoints
public void setPoints(double points) -
setDistance
public void setDistance(double distance)
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