Class AchievementRecordsDisplay

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.achievements.screen.AchievementRecordsDisplay
All Implemented Interfaces:
Disposable, Renderable, java.lang.Comparable<Renderable>

public class AchievementRecordsDisplay
extends UIComponent
This class is responsible for displaying the achievement records and the associated locked and unlocked chapters.
  • Constructor Details

    • AchievementRecordsDisplay

      public AchievementRecordsDisplay​(GdxGame game, java.util.List<BaseAchievementConfig> bestAchievements)
      Only the best achievements are displayed. Takes in the list of best achievements as an argument.
      Parameters:
      game - Libgdx game object
      bestAchievements - The list of best achievements
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface Disposable
      Overrides:
      dispose in class RenderComponent
    • draw

      protected void draw​(SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.