Class AchievementRecordsDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.achievements.screen.AchievementRecordsDisplay
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class AchievementRecordsDisplay extends UIComponent
This class is responsible for displaying the achievement records
and the associated locked and unlocked chapters.
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Field Summary
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Constructor Summary
Constructors Constructor Description AchievementRecordsDisplay(GdxGame game, java.util.List<BaseAchievementConfig> bestAchievements)
Only the best achievements are displayed. -
Method Summary
Modifier and Type Method Description void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.protected void
draw(SpriteBatch batch)
Draw the renderable.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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AchievementRecordsDisplay
public AchievementRecordsDisplay(GdxGame game, java.util.List<BaseAchievementConfig> bestAchievements)Only the best achievements are displayed. Takes in the list of best achievements as an argument.- Parameters:
game
- Libgdx game objectbestAchievements
- The list of best achievements
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classRenderComponent
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draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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