Class AchievementRecordsDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.achievements.screen.AchievementRecordsDisplay
- All Implemented Interfaces:
 Disposable,Renderable,java.lang.Comparable<Renderable>
public class AchievementRecordsDisplay extends UIComponent
This class is responsible for displaying the achievement records
 and the associated locked and unlocked chapters.
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Field Summary
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Constructor Summary
Constructors Constructor Description AchievementRecordsDisplay(GdxGame game, java.util.List<BaseAchievementConfig> bestAchievements)Only the best achievements are displayed. - 
Method Summary
Modifier and Type Method Description voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.protected voiddraw(SpriteBatch batch)Draw the renderable.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update 
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Constructor Details
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AchievementRecordsDisplay
public AchievementRecordsDisplay(GdxGame game, java.util.List<BaseAchievementConfig> bestAchievements)Only the best achievements are displayed. Takes in the list of best achievements as an argument.- Parameters:
 game- Libgdx game objectbestAchievements- The list of best achievements
 
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
 createin classUIComponent
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classRenderComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
 
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