Package com.deco2800.game.components
Class BackgroundSelectionComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.BackgroundSelectionComponent
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class BackgroundSelectionComponent extends UIComponent
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Field Summary
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Constructor Summary
Constructors Constructor Description BackgroundSelectionComponent(java.lang.String screenName)
BackgroundSelectionComponent(java.lang.String screenName, java.lang.String iconPosition)
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Method Summary
Modifier and Type Method Description void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.protected void
draw(SpriteBatch batch)
Draw the renderable.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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BackgroundSelectionComponent
public BackgroundSelectionComponent(java.lang.String screenName)- Parameters:
screenName
- name of the screen The position of the icon defaults to the bottom right unless specified in the second argument of this contructor.
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BackgroundSelectionComponent
public BackgroundSelectionComponent(java.lang.String screenName, java.lang.String iconPosition)- Parameters:
screenName
- name of the screeniconPosition
- Four positions are accepted: 'tl', 'tr', 'bl', 'br'. These are abbreviations for the four corners of the screen. Position if not specified defaults to the bottom right.
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classRenderComponent
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