| BackgroundSelectionComponent |
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| BackgroundSoundComponent |
Reusable sound component to create background music
Loads, plays and unloads music automatically.
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| CameraComponent |
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| CombatStatsComponent |
Component used to store information related to combat such as health, attack, etc.
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| Component |
Core component class from which all components inherit.
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| ComponentType |
Internal type system for components.
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| SoundComponent |
sound component for entity, play sound by triggering event
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| TouchAttackComponent |
When this entity touches a valid enemy's hitbox, deal damage to them and apply a knockback.
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