Class QuickBarDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.player.QuickBarDisplay
- All Implemented Interfaces:
 com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
- 
Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage - 
Constructor Summary
Constructors - 
Method Summary
Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.deco2800.game.rendering.Renderable
render 
- 
Constructor Details
- 
QuickBarDisplay
public QuickBarDisplay() 
 - 
 - 
Method Details
- 
create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
 createin classUIComponent
 - 
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the quick bar by default UI behavior- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to. //Intentionally blank method
 - 
updatePotionTable
public static void updatePotionTable() - 
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
 disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
 disposein classRenderComponent
 
 -