Class PlayerStatsDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class PlayerStatsDisplay extends UIComponent
A ui component for displaying player stats, e.g. health.
  • Constructor Details

    • PlayerStatsDisplay

      public PlayerStatsDisplay()
  • Method Details

    • create

      public void create()
      Creates reusable ui styles and adds actors to the stage.
      Overrides:
      create in class UIComponent
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • updatePlayerHealthUI

      public void updatePlayerHealthUI(int health)
      Updates the player's health on the ui.
      Parameters:
      health - player health
    • checkImage

      public String checkImage(int value)
      Changes the image depending on the value given
      Parameters:
      value - the statistic of either health, stamina, or mana
      Returns:
      filename change the filename of the image accordingly
    • updatePlayerStaminaUI

      public void updatePlayerStaminaUI(int stamina)
      Updates the player's stamina on the ui.
      Parameters:
      stamina - player stamina
    • playerStaminaImage

      public void playerStaminaImage(int stamina)
      Simulates a reflexive size for the stamina image.
      Parameters:
      stamina - the current stamina statistic to determine size of image
    • updatePlayerManaUI

      public void updatePlayerManaUI(int mana)
      Updates the player's mana on the ui.
      Parameters:
      mana - player mana
    • dispose

      public void dispose()
      Disposes of all images and labels
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent