Class PlayerStatsDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.player.PlayerStatsDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
A ui component for displaying player stats, e.g. health.
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncheckImage(int value) Changes the image depending on the value givenvoidcreate()Creates reusable ui styles and adds actors to the stage.voiddispose()Disposes of all images and labelsvoiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidplayerStaminaImage(int stamina) Simulates a reflexive size for the stamina image.voidupdatePlayerHealthUI(int health) Updates the player's health on the ui.voidupdatePlayerManaUI(int mana) Updates the player's mana on the ui.voidupdatePlayerStaminaUI(int stamina) Updates the player's stamina on the ui.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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PlayerStatsDisplay
public PlayerStatsDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
createin classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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updatePlayerHealthUI
public void updatePlayerHealthUI(int health) Updates the player's health on the ui.- Parameters:
health- player health
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checkImage
Changes the image depending on the value given- Parameters:
value- the statistic of either health, stamina, or mana- Returns:
- filename change the filename of the image accordingly
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updatePlayerStaminaUI
public void updatePlayerStaminaUI(int stamina) Updates the player's stamina on the ui.- Parameters:
stamina- player stamina
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playerStaminaImage
public void playerStaminaImage(int stamina) Simulates a reflexive size for the stamina image.- Parameters:
stamina- the current stamina statistic to determine size of image
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updatePlayerManaUI
public void updatePlayerManaUI(int mana) Updates the player's mana on the ui.- Parameters:
mana- player mana
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dispose
public void dispose()Disposes of all images and labels- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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