Class PlayerStatsDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.player.PlayerStatsDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A ui component for displaying player stats, e.g. health.
-
Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncheckImage
(int value) Changes the image depending on the value givenvoid
create()
Creates reusable ui styles and adds actors to the stage.void
dispose()
Disposes of all images and labelsvoid
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
playerStaminaImage
(int stamina) Simulates a reflexive size for the stamina image.void
updatePlayerHealthUI
(int health) Updates the player's health on the ui.void
updatePlayerManaUI
(int mana) Updates the player's mana on the ui.void
updatePlayerStaminaUI
(int stamina) Updates the player's stamina on the ui.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
-
Constructor Details
-
PlayerStatsDisplay
public PlayerStatsDisplay()
-
-
Method Details
-
create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
-
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-
updatePlayerHealthUI
public void updatePlayerHealthUI(int health) Updates the player's health on the ui.- Parameters:
health
- player health
-
checkImage
Changes the image depending on the value given- Parameters:
value
- the statistic of either health, stamina, or mana- Returns:
- filename change the filename of the image accordingly
-
updatePlayerStaminaUI
public void updatePlayerStaminaUI(int stamina) Updates the player's stamina on the ui.- Parameters:
stamina
- player stamina
-
playerStaminaImage
public void playerStaminaImage(int stamina) Simulates a reflexive size for the stamina image.- Parameters:
stamina
- the current stamina statistic to determine size of image
-
updatePlayerManaUI
public void updatePlayerManaUI(int mana) Updates the player's mana on the ui.- Parameters:
mana
- player mana
-
dispose
public void dispose()Disposes of all images and labels- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
-