Class Countdown
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.player.Countdown
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
create()
Creates reusable ui styles and adds actors to the stage.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
setCountdownTrigger
(int skillNum, String listenerName, long cooldownLength) void
update()
Called every frame.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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Countdown
public Countdown()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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setCountdownTrigger
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clearCountdownListeners
public void clearCountdownListeners() -
update
public void update()Called every frame. Checks cool-down duration if any are active and updates the table accordingly -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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