Class countdownDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.countDownClock.countdownDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Modifier and TypeFieldDescriptioncom.badlogic.gdx.scenes.scene2d.ui.Label
boolean
float
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
void
increaseRemainingTime
(float increment) void
void
void
setTimeRemaining
(float time) void
toString()
void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Field Details
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timeRemaining
public float timeRemaining -
paused
public boolean paused -
counterLabel
public com.badlogic.gdx.scenes.scene2d.ui.Label counterLabel
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Constructor Details
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countdownDisplay
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
stopCountDownAssets
public void stopCountDownAssets() -
setGameOver
public void setGameOver() -
pauseGame
public void pauseGame() -
increaseRemainingTime
public void increaseRemainingTime(float increment) -
getRemainingTime
public float getRemainingTime() -
setTimeRemaining
public void setTimeRemaining(float time) -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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toString
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