Class CombatStatsComponent

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.CombatStatsComponent

public class CombatStatsComponent extends Component
Component used to store information related to combat such as health, attack, etc. Any entities which engage it combat should have an instance of this class registered. This class can be extended for more specific combat needs.
  • Constructor Details

    • CombatStatsComponent

      public CombatStatsComponent(int health, int baseAttack)
  • Method Details

    • isDead

      public Boolean isDead()
      Returns true if the entity's has 0 health, otherwise false.
      Returns:
      is player dead
    • getHealth

      public int getHealth()
      Returns the entity's health.
      Returns:
      entity's health
    • setHealth

      public void setHealth(int health)
      Sets the entity's health. Health has a minimum bound of 0.
      Parameters:
      health - health
    • addHealth

      public void addHealth(int health)
      Adds to the player's health. The amount added can be negative.
      Parameters:
      health - health to add
    • getBaseAttack

      public int getBaseAttack()
      Returns the entity's base attack damage.
      Returns:
      base attack damage
    • setBaseAttack

      public void setBaseAttack(int attack)
      Sets the entity's attack damage. Attack damage has a minimum bound of 0.
      Parameters:
      attack - Attack damage
    • hit

      public void hit(CombatStatsComponent attacker)