Package com.deco2800.game.areas
Class ForestGameArea
java.lang.Object
com.deco2800.game.areas.GameArea
com.deco2800.game.areas.ForestGameArea
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
Forest area for the demo game with trees, a player, and some enemies.
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Field Summary
Fields inherited from class com.deco2800.game.areas.GameArea
areaEntities, terrain
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Create the game area, including terrain, static entities (trees), dynamic entities (player)void
dispose()
Dispose of all internal entities in the areavoid
void
void
void
updatePlayerHealth
(int health) Methods inherited from class com.deco2800.game.areas.GameArea
spawnEntity, spawnEntityAt
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Field Details
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key
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Constructor Details
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ForestGameArea
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Method Details
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nextLevel
public void nextLevel() -
create
public void create()Create the game area, including terrain, static entities (trees), dynamic entities (player) -
updatePlayerHealth
public void updatePlayerHealth(int health) -
spawnTimeConsumeableItem
public void spawnTimeConsumeableItem() -
spawnKey
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dispose
public void dispose()Description copied from class:GameArea
Dispose of all internal entities in the area
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