Class TimerDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.score.TimerDisplay
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class TimerDisplay extends UIComponent
A ui component for displaying player time. This is a similar class of ScoreDisplay
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Field Summary
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Constructor Summary
Constructors Constructor Description TimerDisplay()
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Method Summary
Modifier and Type Method Description void
create()
Creates reusable ui styles and adds actors to the stage.void
dispose()
Called when the component is disposed.void
draw(SpriteBatch batch)
Draw the renderable.void
update()
Called once per frame of the game, and should be used for most component logic.void
updatePlayerTimerUI(int minute, int second)
Updates the player's gaming time on the ui.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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TimerDisplay
public TimerDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage. And starts the timer.- Overrides:
create
in classUIComponent
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draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
updatePlayerTimerUI
public void updatePlayerTimerUI(int minute, int second)Updates the player's gaming time on the ui. -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classRenderComponent
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