Class DistanceDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.score.DistanceDisplay
- All Implemented Interfaces:
 Disposable,Renderable,java.lang.Comparable<Renderable>
public class DistanceDisplay extends UIComponent
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Field Summary
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Constructor Summary
Constructors Constructor Description DistanceDisplay() - 
Method Summary
Modifier and Type Method Description voidcreate()Creates reusable ui styles and adds actors to the stage.voiddispose()Called when the component is disposed.voiddraw(SpriteBatch batch)Draw the renderable.voidupdate()Called once per frame of the game, and should be used for most component logic.voidupdatePlayerDistanceUI(double distance)Updates the player's distance on the ui.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate 
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Constructor Details
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DistanceDisplay
public DistanceDisplay() 
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage. And starts the timer.- Overrides:
 createin classUIComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
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update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. - 
updatePlayerDistanceUI
public void updatePlayerDistanceUI(double distance)Updates the player's distance on the ui. - 
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classRenderComponent
 
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