Class Hierarchy
- java.lang.Object
- com.deco2800.game.components.Component
- com.deco2800.game.components.obstacle.ObstacleEventHandler
- com.deco2800.game.rendering.RenderComponent (implements com.badlogic.gdx.utils.Disposable, com.deco2800.game.rendering.Renderable)
- com.deco2800.game.ui.UIComponent (implements com.deco2800.game.rendering.Renderable)
- com.deco2800.game.components.obstacle.MonsterDetails
- com.deco2800.game.components.obstacle.MonsterDisplay
- com.deco2800.game.ui.UIComponent (implements com.deco2800.game.rendering.Renderable)
- com.deco2800.game.components.Component
Enum Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- com.deco2800.game.components.obstacle.ObstacleEventHandler.ObstacleType
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)