Class MainMenuDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.mainmenu.MainMenuDisplay
- All Implemented Interfaces:
- Disposable,- Renderable,- java.lang.Comparable<Renderable>
public class MainMenuDisplay extends UIComponent
A ui component for displaying the Main menu.
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Field Summary
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Constructor SummaryConstructors Constructor Description MainMenuDisplay()
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Method SummaryModifier and Type Method Description voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(SpriteBatch batch)Draw the renderable.floatgetZIndex()Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex.Methods inherited from class com.deco2800.game.components.ComponentearlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details- 
MainMenuDisplaypublic MainMenuDisplay()
 
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Method Details- 
createpublic void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
- createin class- UIComponent
 
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drawDescription copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
- drawin class- RenderComponent
- Parameters:
- batch- Batch to render to.
 
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getZIndexpublic float getZIndex()Description copied from class:RenderComponentSet the zIndex of the entity according to the y coordinate of the entity and the original zIndex. If zIndex is not set originally, then The smaller the Y value, the higher the Z index, so that closer entities are drawn in front. If zIndex has been set, zIndex will not change.- Specified by:
- getZIndexin interface- Renderable
- Overrides:
- getZIndexin class- UIComponent
- Returns:
- The drawing priority of the current entity
 
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disposepublic void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
- disposein interface- Disposable
- Overrides:
- disposein class- RenderComponent
 
 
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