Class MainMenuDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.mainmenu.MainMenuDisplay
- All Implemented Interfaces:
Disposable
,Renderable
,java.lang.Comparable<Renderable>
public class MainMenuDisplay extends UIComponent
A ui component for displaying the Main menu.
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Field Summary
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Constructor Summary
Constructors Constructor Description MainMenuDisplay()
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Method Summary
Modifier and Type Method Description void
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw(SpriteBatch batch)
Draw the renderable.float
getZIndex()
Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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MainMenuDisplay
public MainMenuDisplay()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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draw
Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from class:RenderComponent
Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex. If zIndex is not set originally, then The smaller the Y value, the higher the Z index, so that closer entities are drawn in front. If zIndex has been set, zIndex will not change.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- The drawing priority of the current entity
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfaceDisposable
- Overrides:
dispose
in classRenderComponent
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