Class GoldComponent

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.items.GoldComponent

public class GoldComponent
extends Component
  • Field Summary

    Fields inherited from class com.deco2800.game.components.Component

    enabled, entity
  • Constructor Summary

    Constructors 
    Constructor Description
    GoldComponent​(Entity player)
    Creates a gold component that detects when the player collides with the entity and when collided the player character will achieve a goldCoin.
  • Method Summary

    Modifier and Type Method Description
    void create()
    Called when the entity is created and registered.
    void update()
    Called once per frame of the game, and should be used for most component logic.

    Methods inherited from class com.deco2800.game.components.Component

    dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • GoldComponent

      public GoldComponent​(Entity player)
      Creates a gold component that detects when the player collides with the entity and when collided the player character will achieve a goldCoin. If the player character died in the current game round, the amount of goldCoin it got will be recorded and it could be used at the props shop
      Parameters:
      player - the entity which could pickup golds
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component