Class GoldComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.items.GoldComponent
public class GoldComponent extends Component
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Field Summary
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Constructor Summary
Constructors Constructor Description GoldComponent(Entity player)
Creates a gold component that detects when the player collides with the entity and when collided the player character will achieve a goldCoin. -
Method Summary
Methods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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GoldComponent
Creates a gold component that detects when the player collides with the entity and when collided the player character will achieve a goldCoin. If the player character died in the current game round, the amount of goldCoin it got will be recorded and it could be used at the props shop- Parameters:
player
- the entity which could pickup golds
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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