Class PerformanceDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.gamearea.PerformanceDisplay
- All Implemented Interfaces:
 Disposable,Renderable,java.lang.Comparable<Renderable>
public class PerformanceDisplay extends UIComponent
Displays performance stats about the game for debugging purposes.
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Field Summary
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Constructor Summary
Constructors Constructor Description PerformanceDisplay() - 
Method Summary
Modifier and Type Method Description voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(SpriteBatch batch)Draw the renderable.floatgetZIndex()Set the zIndex of the entity according to the y coordinate of the entity and the original zIndex.Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update 
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Constructor Details
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PerformanceDisplay
public PerformanceDisplay() 
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
 createin classUIComponent
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draw
Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
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getZIndex
public float getZIndex()Description copied from class:RenderComponentSet the zIndex of the entity according to the y coordinate of the entity and the original zIndex. If zIndex is not set originally, then The smaller the Y value, the higher the Z index, so that closer entities are drawn in front. If zIndex has been set, zIndex will not change.- Specified by:
 getZIndexin interfaceRenderable- Overrides:
 getZIndexin classUIComponent- Returns:
 - The drawing priority of the current entity
 
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
 disposein interfaceDisposable- Overrides:
 disposein classRenderComponent
 
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