Class BuildingFixComponent

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.worker.components.BuildingFixComponent

public class BuildingFixComponent extends Component
  • Field Details

  • Constructor Details

    • BuildingFixComponent

      public BuildingFixComponent(short targetLayer)
      Create a component which collects resources from entity on collision.
      Parameters:
      targetLayer - The physics layer of the target's collider.
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • getBase

      public Entity getBase()
      Gets the base entity.
      Returns:
      The base entity.
    • returnToBase

      public void returnToBase()
      Directs the worker to the base after resource collection
    • getResourcesFromBase

      public void getResourcesFromBase(ResourceStatsComponent baseStats)
      Loads the collected resources to the base.
      Parameters:
      baseStats - The resource stats of the base.