Class BuildingFixComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.worker.components.BuildingFixComponent
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
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Constructor Summary
ConstructorsConstructorDescriptionBuildingFixComponent
(short targetLayer) Create a component which collects resources from entity on collision. -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.getBase()
Gets the base entity.void
getResourcesFromBase
(ResourceStatsComponent baseStats) Loads the collected resources to the base.void
Directs the worker to the base after resource collectionMethods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, isAnimationRenderComponent, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Field Details
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FIX_AMOUNT
public static final int FIX_AMOUNT- See Also:
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WOOD_REQUIRED
public static final int WOOD_REQUIRED- See Also:
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STONE_REQUIRED
public static final int STONE_REQUIRED- See Also:
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METAL_REQUIRED
public static final int METAL_REQUIRED- See Also:
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Constructor Details
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BuildingFixComponent
public BuildingFixComponent(short targetLayer) Create a component which collects resources from entity on collision.- Parameters:
targetLayer
- The physics layer of the target's collider.
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
getBase
Gets the base entity.- Returns:
- The base entity.
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returnToBase
public void returnToBase()Directs the worker to the base after resource collection -
getResourcesFromBase
Loads the collected resources to the base.- Parameters:
baseStats
- The resource stats of the base.
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