Class TextureRenderComponent

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class TextureRenderComponent extends RenderComponent
Render a static texture.
  • Field Details

    • texturePath

      public String texturePath
  • Constructor Details

    • TextureRenderComponent

      public TextureRenderComponent(String texturePath)
      Parameters:
      texturePath - Internal path of static texture to render. Will be scaled to the entity's scale.
    • TextureRenderComponent

      public TextureRenderComponent(com.badlogic.gdx.graphics.Texture texture)
      Parameters:
      texture - Static texture to render. Will be scaled to the entity's scale.
  • Method Details

    • scaleEntity

      public void scaleEntity()
      Scale the entity to a width of 1 and a height matching the texture's ratio
    • drawTextureBox

      public void drawTextureBox(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Draws a square around the area enclosed by the texture - for debugging
      Parameters:
      batch - SpriteBatch of game
    • drawTextureBox

      public void drawTextureBox(List<com.badlogic.gdx.math.Vector2> positions, List<com.badlogic.gdx.math.Vector2> linePos, com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Debug function which draws a box around an entity with a TextureRenderComponent
      Parameters:
      positions - positions to draw a box around
      linePos - list of points to draw lines between
      batch - the SpriteBatch of the game
    • setTexture

      public void setTexture(com.badlogic.gdx.graphics.Texture texture)
    • setTexturePath

      public void setTexturePath(String path)
    • setTextureOG

      public void setTextureOG()
    • getTextureOG

      public com.badlogic.gdx.graphics.Texture getTextureOG()
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.