Package com.deco2800.game.rendering
Class HighlightedTextureRenderComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.rendering.HighlightedTextureRenderComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Render a static texture.
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionHighlightedTextureRenderComponent
(com.badlogic.gdx.graphics.Texture texture) HighlightedTextureRenderComponent
(String texturePath) -
Method Summary
Modifier and TypeMethodDescriptionprotected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, create, dispose, getLayer, getZIndex, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, isAnimationRenderComponent, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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HighlightedTextureRenderComponent
- Parameters:
texturePath
- Internal path of static texture to render. Will be scaled to the entity's scale.
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HighlightedTextureRenderComponent
public HighlightedTextureRenderComponent(com.badlogic.gdx.graphics.Texture texture) - Parameters:
texture
- Static texture to render. Will be scaled to the entity's scale.
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Method Details
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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