Package com.deco2800.game.entities
Class EntityService
java.lang.Object
com.deco2800.game.entities.EntityService
Provides a global access point for entities to register themselves. This allows for iterating
over entities to perform updates each loop. All game entities should be registered here.
Avoid adding additional state here! Global access is often the easy but incorrect answer to
sharing data.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
Dispose all entities.com.badlogic.gdx.graphics.Camera
Finds the game camera which is registered with an entity in the EntityService, and returns it.com.badlogic.gdx.utils.Array<Entity>
void
Register a new entity with the entity service.void
void
unregister
(Entity entity) Unregister an entity with the entity service.void
update()
Update all registered entities.
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Constructor Details
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EntityService
public EntityService()
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Method Details
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register
Register a new entity with the entity service. The entity will be created and start updating.- Parameters:
entity
- new entity.
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unregister
Unregister an entity with the entity service. The entity will be removed and stop updating.- Parameters:
entity
- entity to be removed.
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update
public void update()Update all registered entities. Should only be called from the main game loop. -
dispose
public void dispose()Dispose all entities. -
getCamera
public com.badlogic.gdx.graphics.Camera getCamera()Finds the game camera which is registered with an entity in the EntityService, and returns it. Otherwise, returns null if no such entity exists.- Returns:
- the game camera
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getEntities
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trigger
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