Class rangedAttackTask

java.lang.Object
com.deco2800.game.ai.tasks.DefaultTask
com.deco2800.game.components.tasks.rangedAttackTask
All Implemented Interfaces:
PriorityTask, Task

public class rangedAttackTask extends DefaultTask implements PriorityTask
Attacks a target entity when it gets close to the enemy.
  • Constructor Details

    • rangedAttackTask

      public rangedAttackTask(Entity target, float waitTime, int priority, float distance)
      Parameters:
      target - The entity to attack.
      waitTime - The waiting time between each attack.
      priority - Task priority when chasing (0 when not chasing).
      distance - The attack distance. Construct the AttackTask.
  • Method Details

    • start

      public void start()
      Description copied from interface: Task
      Start running this task. This will usually be called by an AI controller.
      Specified by:
      start in interface Task
      Overrides:
      start in class DefaultTask
    • update

      public void update()
      Description copied from interface: Task
      Run one frame of the task. Similar to the update() in Components.
      Specified by:
      update in interface Task
      Overrides:
      update in class DefaultTask
    • stop

      public void stop()
      Description copied from interface: Task
      Stop the task immediately. This can be called at any time by the AI controller.
      Specified by:
      stop in interface Task
      Overrides:
      stop in class DefaultTask
    • getPriority

      public int getPriority()
      Specified by:
      getPriority in interface PriorityTask