Class AvatarIconComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.components.friendlyunits.AvatarIconComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
-
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionAvatarIconComponent(com.badlogic.gdx.graphics.Texture texture) AvatarIconComponent(String texturePath) -
Method Summary
Modifier and TypeMethodDescriptionprotected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, create, dispose, getLayer, getZIndex, renderMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, isAnimationRenderComponent, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
-
Field Details
-
texturePath
-
-
Constructor Details
-
AvatarIconComponent
-
AvatarIconComponent
public AvatarIconComponent(com.badlogic.gdx.graphics.Texture texture)
-
-
Method Details
-
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
-