Class ObstacleFactory
java.lang.Object
com.deco2800.game.entities.factories.ObstacleFactory
Factory to create obstacle entities.
Each obstacle entity type should have a creation method that returns a corresponding entity.
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Method Summary
Modifier and TypeMethodDescriptionstatic EntityCreates a column entity on the map.static EntityCreates the crafting table entity for the forest mapstatic EntityCreates the crafting table entity for the underground mapstatic EntityCreates a rock entity on the map.static EntityCreates a small tree entity.static EntityCreates a tree entity.static EntitycreateWall(float width, float height) Creates an invisible physics wall.static EntitydrawColumnsCollision(float width) Creates multiple columns entity on the map.static EntitydrawWall(float width, float height) Creates a visible physics wall.
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Method Details
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createTree
Creates a tree entity.- Returns:
- entity
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createSmallTree
Creates a small tree entity. - Team 5 1map4all @LYB- Returns:
- small tree entity
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createCraftingTableForest
Creates the crafting table entity for the forest map- Returns:
- crafting table entity
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createCraftingTableUnderground
Creates the crafting table entity for the underground map- Returns:
- crafting table entity
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createWall
Creates an invisible physics wall.- Parameters:
width- Wall width in world unitsheight- Wall height in world units- Returns:
- Wall entity of given width and height
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drawWall
Creates a visible physics wall. Use for measure the entities' range on the map.(Like ruler)- Parameters:
width- Wall width in world unitsheight- Wall height in world units- Returns:
- Wall entity of given width and height
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createColumn
Creates a column entity on the map. - Team 5 1map4all @LYB- Returns:
- Column entity.
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drawColumnsCollision
Creates multiple columns entity on the map. - Team 5 1map4all @LYB- Returns:
- Column entity.
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createRock
Creates a rock entity on the map. - Team 5 1map4all @LYB- Returns:
- Column entity.
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