Class TransportTask
java.lang.Object
com.deco2800.game.ai.tasks.DefaultTask
com.deco2800.game.components.tasks.TransportTask
- All Implemented Interfaces:
PriorityTask,Task
Transport to an entity if it is still in attacking range.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.deco2800.game.ai.tasks.Task
Task.Status -
Field Summary
Fields inherited from class com.deco2800.game.ai.tasks.DefaultTask
owner, status -
Constructor Summary
ConstructorsConstructorDescriptionTransportTask(Entity target, int priority, float effectiveRange) Create a TransportTask with target entity, effective range and its task priority. -
Method Summary
Methods inherited from class com.deco2800.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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TransportTask
Create a TransportTask with target entity, effective range and its task priority.- Parameters:
target- The target entity will be jumped at.priority- Task priority.effectiveRange- Maximum effective distance from the entity before giving up.
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Method Details
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start
public void start()Start the transport task.- Specified by:
startin interfaceTask- Overrides:
startin classDefaultTask
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update
public void update()Update the transport task.- Specified by:
updatein interfaceTask- Overrides:
updatein classDefaultTask
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stop
public void stop()Stop the transport task.- Specified by:
stopin interfaceTask- Overrides:
stopin classDefaultTask
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getPriority
public int getPriority()Get the priority of this task.- Specified by:
getPriorityin interfacePriorityTask- Returns:
- integer representing the priority of this task.
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