Class MovementTask
java.lang.Object
com.deco2800.game.ai.tasks.DefaultTask
com.deco2800.game.components.tasks.MovementTask
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Task
Move to a given position, finishing when you get close enough. Requires an entity with a
PhysicsMovementComponent.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.deco2800.game.ai.tasks.Task
Task.Status -
Field Summary
Fields inherited from class com.deco2800.game.ai.tasks.DefaultTask
owner, status -
Constructor Summary
ConstructorsConstructorDescriptionMovementTask(com.badlogic.gdx.math.Vector2 target) Create movement taskMovementTask(com.badlogic.gdx.math.Vector2 target, float stopDistance) Create movement taskMovementTask(com.badlogic.gdx.math.Vector2 target, float stopDistance, float speed) Create movement task -
Method Summary
Methods inherited from class com.deco2800.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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MovementTask
public MovementTask(com.badlogic.gdx.math.Vector2 target) Create movement task- Parameters:
target- The target to move towards
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MovementTask
public MovementTask(com.badlogic.gdx.math.Vector2 target, float stopDistance, float speed) Create movement task- Parameters:
target- The target to move towardsstopDistance- The distance to stop at.speed- The speed to move at.
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MovementTask
public MovementTask(com.badlogic.gdx.math.Vector2 target, float stopDistance) Create movement task- Parameters:
target- The target to move towardsstopDistance- The distance to stop at.
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Method Details
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setSpeed
public void setSpeed(float speed) -
start
public void start()Start movement task.- Specified by:
startin interfaceTask- Overrides:
startin classDefaultTask
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update
public void update()Update movement task- Specified by:
updatein interfaceTask- Overrides:
updatein classDefaultTask
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setTarget
public void setTarget(com.badlogic.gdx.math.Vector2 target) Set a new target.- Parameters:
target- The target to move towards
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stop
public void stop()Stop this task.- Specified by:
stopin interfaceTask- Overrides:
stopin classDefaultTask
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