Class JumpTask
java.lang.Object
com.deco2800.game.ai.tasks.DefaultTask
com.deco2800.game.components.tasks.JumpTask
- All Implemented Interfaces:
PriorityTask
,Task
Jump to an entity and attack it if it is still in attacking range.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.deco2800.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.deco2800.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.deco2800.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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JumpTask
public JumpTask(Entity target, int priority, float attackRange, float glidingSpeed, float knockBackForce) Create a JumpTask with target, attack range, gliding speed and knock back distance.- Parameters:
target
- The target entity will be jumped at.priority
- Task priority when jumping.attackRange
- Maximum distance from the entity while gliding before giving up.glidingSpeed
- The speed to glide at.knockBackForce
- The magnitude of the knock back applied to the entity.
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Method Details
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start
public void start()Start the jump task.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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update
public void update()Update the jump task.- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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stop
public void stop()Stop the jump task.- Specified by:
stop
in interfaceTask
- Overrides:
stop
in classDefaultTask
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getPriority
public int getPriority()Get the priority of this task.- Specified by:
getPriority
in interfacePriorityTask
- Returns:
- integer representing the priority of this task.
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