Class TransitionInputComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.input.InputComponent
com.deco2800.game.components.leveltransition.TransitionInputComponent
- All Implemented Interfaces:
com.badlogic.gdx.input.GestureDetector.GestureListener
,com.badlogic.gdx.InputProcessor
Input handler for the player for keyboard and touch (mouse) input.
This input handler only uses keyboard input.
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Field Summary
Fields inherited from class com.deco2800.game.input.InputComponent
priority
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
keyDown
(int keycode) Triggers player events on specific keycodes.Methods inherited from class com.deco2800.game.input.InputComponent
create, dispose, fling, getPriority, keyTyped, keyUp, longPress, mouseMoved, pan, panStop, pinch, pinchStop, pinchStopHandled, scrolled, setPriority, tap, touchDown, touchDown, touchDragged, touchUp, zoom
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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TransitionInputComponent
public TransitionInputComponent()
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Method Details
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keyDown
public boolean keyDown(int keycode) Triggers player events on specific keycodes.- Specified by:
keyDown
in interfacecom.badlogic.gdx.InputProcessor
- Overrides:
keyDown
in classInputComponent
- Returns:
- whether the input was processed
- See Also:
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InputProcessor.keyDown(int)
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