Class LevelTransitionDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.leveltransition.LevelTransitionDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A ui component for displaying the Transition Screen.
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
ConstructorsConstructorDescriptionCreated purely for the appeasement of the JUnit tests on GitHub. -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.int
getFrame()
Utility function for returning the current frame.long
Utility function for returning the length a frame is displayed on screen.float
Z index controls rendering order within a layer.void
Purposely near identical addActors function specifically made for passing failing Junit tests run on the GitHub.void
Special JUnit create function to avoid GitHub exceptions.void
Custom Junit exclusive update testing function.void
setFrame
(int newFrame) Function for externally setting the frame.void
update()
Custom update function to work as a pseudo-animation controller.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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LevelTransitionDisplay
public LevelTransitionDisplay()Created purely for the appeasement of the JUnit tests on GitHub.
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Method Details
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jUnitCreate
public void jUnitCreate()Special JUnit create function to avoid GitHub exceptions. -
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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jUnitAddActors
public void jUnitAddActors()Purposely near identical addActors function specifically made for passing failing Junit tests run on the GitHub. Removes all mentions of the stage component. -
getFrame
public int getFrame()Utility function for returning the current frame.- Returns:
- The current frame of the display.
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getFrameDuration
public long getFrameDuration()Utility function for returning the length a frame is displayed on screen.- Returns:
- The duration of an onscreen frame.
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setFrame
public void setFrame(int newFrame) Function for externally setting the frame. Helpful for debugging to avoid an additional 10 seconds of testing.- Parameters:
newFrame
- New frame index for the display to use
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update
public void update()Custom update function to work as a pseudo-animation controller. -
jUnitUpdate
public void jUnitUpdate()Custom Junit exclusive update testing function. Purposely mirrors typical update function. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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