Class DeathScreenDisplay
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.deathscreen.DeathScreenDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
AN ui component for displaying the Death Screen.
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
ConstructorsConstructorDescriptionConstructor of DeathScreenDisplay, default emptyDeathScreenDisplay
(int level) Constructor of DeathScreenDisplay, instantiates the variables given -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.int
getLevel()
Gets current level of game as passed in to the constructorfloat
Z index controls rendering order within a layer.com.badlogic.gdx.scenes.scene2d.ui.Image
Adjusts DeathScreens background image based on given level, it checks what value the level is and outputs the appropriate level background imagevoid
Sets up button display and adds them to the stage.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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DeathScreenDisplay
public DeathScreenDisplay()Constructor of DeathScreenDisplay, default empty -
DeathScreenDisplay
public DeathScreenDisplay(int level) Constructor of DeathScreenDisplay, instantiates the variables given- Parameters:
level
- is the level the game is on
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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setButtonDisplay
public void setButtonDisplay()Sets up button display and adds them to the stage. This is done by setting up textures, assigning them to buttons and assigning listeners to buttons. -
levelBackground
public com.badlogic.gdx.scenes.scene2d.ui.Image levelBackground()Adjusts DeathScreens background image based on given level, it checks what value the level is and outputs the appropriate level background image- Returns:
- deathBackground if level is 1 it returns level 1 image, if level is 2 it returns level 2, else level 1
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getLevel
public int getLevel()Gets current level of game as passed in to the constructor- Returns:
- level - the games current level
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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