Class BuffDisplayComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.combatitemscomponents.BuffDisplayComponent
- All Implemented Interfaces:
 com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionvoidClears the buff from the displayvoidcreate()Creates reusable ui styles and adds actors to the stage.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidSet the buff to be displayed as the currently applied buff on the weapon.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, dispose, renderMethods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.deco2800.game.rendering.Renderable
render 
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Constructor Details
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BuffDisplayComponent
public BuffDisplayComponent() 
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
 createin classUIComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
 drawin classRenderComponent- Parameters:
 batch- Batch to render to.
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setBuff
Set the buff to be displayed as the currently applied buff on the weapon. - 
clearBuff
public void clearBuff()Clears the buff from the display 
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