Class BuffDisplayComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.rendering.RenderComponent
com.deco2800.game.ui.UIComponent
com.deco2800.game.components.combatitemscomponents.BuffDisplayComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.deco2800.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
Clears the buff from the displayvoid
create()
Creates reusable ui styles and adds actors to the stage.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.void
Set the buff to be displayed as the currently applied buff on the weapon.Methods inherited from class com.deco2800.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.deco2800.game.rendering.RenderComponent
compareTo, dispose, render
Methods inherited from class com.deco2800.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.deco2800.game.rendering.Renderable
render
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Constructor Details
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BuffDisplayComponent
public BuffDisplayComponent()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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setBuff
Set the buff to be displayed as the currently applied buff on the weapon. -
clearBuff
public void clearBuff()Clears the buff from the display
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