Class AuraPickupComponent
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.ItemPickupComponent
com.deco2800.game.components.combatitemscomponents.AuraPickupComponent
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionAuraPickupComponent
(short targetLayer) Creates a component which allows an aura entity to be picked up from the map -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.Methods inherited from class com.deco2800.game.components.ItemPickupComponent
pickUpJunit
Methods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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AuraPickupComponent
public AuraPickupComponent(short targetLayer) Creates a component which allows an aura entity to be picked up from the map- Parameters:
targetLayer
- The physics layer of the target's collider.
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classItemPickupComponent
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