Class ProjectileMovementComponent

All Implemented Interfaces:
MovementController

public class ProjectileMovementComponent extends PhysicsMovementComponent
  • Constructor Details

    • ProjectileMovementComponent

      public ProjectileMovementComponent()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class PhysicsMovementComponent
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class PhysicsMovementComponent
    • getDirection

      protected com.badlogic.gdx.math.Vector2 getDirection()
      Overrides:
      getDirection in class PhysicsMovementComponent
    • setToVelocity

      protected void setToVelocity(com.badlogic.gdx.physics.box2d.Body body, com.badlogic.gdx.math.Vector2 desiredVelocity)
      Overrides:
      setToVelocity in class PhysicsMovementComponent
    • checkCollision

      public void checkCollision()